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Guide/Worldgen Seeds

Reason: “Useless.

When generating a new world in Oxygen Not Included, you can enter a seed (by selecting Custom Game), which will determine what generates in the world.

Players can compile seeds and the properties of the worlds they generate here.

Note that when a new major update is released, it will change the result of generating worlds with these seeds.

Oil Upgrade [ edit | edit source ]

338199532 [ edit | edit source ]

This map features two close Natural Gas Geysers, and a close Chlorine Gas Vent and Steam Geyser.

When generating a new world in Oxygen Not Included, you can enter a seed (by selecting Custom Game), which will determine what generates in the world. Players can compile seeds and the properties of the worlds they generate here. Note that when a new major update is released, it will change the…

Oni world seeds

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README.md

Tools Not Included

Tools Not Included (https://toolsnotincluded.net) is a website with tools for the game Oxygen Not Included by Klei. Currently it features a Map Browser and World Trait Tools but will be expanded with more tools in the future.

The Map Browser is a place for people to browse and share game world maps. The maps can be filtered by a set of rules: combination of counts of geysers, planets, geyser outputs or world traits.
The map can be uploaded to the database using the dedicated mods

Current mod versions

  • Manual mod: v2 (19th Aug 2019)
  • Automatic mod: v2 (19th Aug 2019)

World Trait tools provide info about existing world traits, allow generating seed numbers with specified sets of traits and checking traits for a given seed number.

If you like the website and would like to say thanks and/or contribute to the server costs please consider supporting me on Patreon!

  • Trait filter doesn’t allow selecting mutually exclusive traits anymore
  • Fixed swapped Geoactive and Geodormant trait colors
  • Graphical overhaul
  • Mod updates: both automatic and manual versions to v2
    • Moved generating visualization of the world map to the mod – upload per map might be a bit longer, but the server should be more stable now
    • Added error handling (automatic restart) in the automatic mod when map generation error occurs and the game gets stuck on ‘Let’s try that again’
    • Fixed a bug in the manual uploader that would generate incorrect map visualizations on consecutive uploads. Unfortunately some maps had to be removed (2%).
  • Moved World Trait generation tools to the client side (browser)
    • It’s now quicker
    • It doesn’t bother the server 😉
  • World traits are now colored! Yay for colors
  • World trait tools: added generating traits for a given seed number in addition to finding seed numbers
  • Hovering over a planet on the Star Map will now display a list of resources that exist on that planet type
  • Fixed reading config in the automatic mod (still v1)
  • Removed automatic mod version from Steam (v1)
  • Added manual mod version to Steam (v1)
  • Uploaded automatic mod version to the website, includes auto-restarter every X maps (v1)
  • Added filtering by traits to the map search rules
  • Added instructions how to use maps

Huge revamp for the Launch Upgrade!

  • Multiple asteroid support
  • Trait Finder
  • Tracking Neural Vacillator, AETN and Printing Pod locations
  • Performance optimizations

21 February 2019

  • Released version 1.1 of the Automated Mod

27 January 2019

  • ‘Reset all rules’ now correctly resets also seed number

For seeds collected since 7th Jan:

  • Added a world and geyser visual map
  • Added world element composition – total masses in starting biome and all biomes
  • Added biome size list

12 January 2019

  • Added an ‘exactly’ rule comparator for planet and geyser counts rules
  • Brought back the possibility to reset all rules at once
  • Ability to import/export rules using a generated code
  • Minor styling changes
  • Hotfix for mods addressing issue that was preventing connection.

Out of beta! Yay! Due to world element composition being collected, worlds uploaded need to be fresh – within 60 seconds of creation and with no cells dug. If your seed turns out to be great mid-game, you can still create a fresh world with that seed and upload it!

  • The entire front-end rewritten
  • The seed browser filter has been expanded with a custom rule builder
  • Seed details page shows a star map
  • Various performance improvements

From now on, two mods will be maintained: manual and automatic. Automatic version (aka the seed miner – not suitable for playing, seed uploading only) works in background and automatically generates and uploads new worlds without interaction. For more information please refer to the Mod Info Page

  • Mod versions 1.0a(utomatic) and 1.0m(anual):
    • Mods do not require debug mode anymore
    • Collecting data about world element composition
  • Mod version 1.0m:
    • Constraint: uploaded worlds need to be within 60 seconds of their creation and with no cells dug out.

Tools for Oxygen Not Included. Contribute to Cairath/tools-not-included development by creating an account on GitHub.