Topic: MAP SEED system made me quit the game
If you’re reading this you’re likely aware of the importance of various buildings such as the blast furnace, ore smelters, barracks etc. The absolute WORST part of Battlebrothers is the map seed system, and its inability to set basic rules such as ensuring there is at least one building of each important type. I’ve seen seeds without a single blast furnace meaning that you’ll never have access to high tier armour; Maps with no Leather Tanner, so you never get proper light armor; maps with no military barracks so you never get access to good military background recruits; maps where there were around 9 castles and 2 villages and 0 cities; etc etc. Many players, myself included, spend dozens of hours trying to find an acceptable map by going through thousands of map seeds (I do actually mean thousands. Players have created tools to generate seeds and read some of their info such as how many of each building. I’ve had to go through 12k seeds and counting to find an acceptable map and still havn’t found one).
Prior to the first DLC I had found a seed I was happy with and played this game consistently. I have never played the game since the DLC was released and the map seed system overhaul occurred– because I can’t find good maps anymore.
Please adjust the map seed system so that it puts some basic limits in place. One of each important building is all I ask. I don’t care about trade buildings, I only care about the buildings that without which, I am forever unable to access certain equipment, recruits, or missions. I understand that one of the goals the Dev team had was to create a sense of randomization, but I think you can still achieve that goal while providing a good user experience by implementing some of these limits.
P.S. The FAQ section of the forums requires updating. It still has the clause that the Dev team will never allow players to have a character that represents themselves in the game, but we now have the Hedge Knight origin which does exactly that.
Just play good seeds man. People share seeds for a reason…
Sounds like you’re fired up from an RNG loss, and I feel that.
I am not against the idea of adjusting the minimum appearance threshold of certain add-ons.
For now, I view this “problem” as one of the many skill aspects of the game. I actually do investigate the map first thing (before naming my brothers) so that I can decide from Day 1 whether or not I am satisfied with the map. There is no information limitation, the fog of war is only in the wilds for a reason.
It also makes sense that you could speak to townsfolk and hear about what is available in other cities, but not hear about what is in the wilderness. This is an RP justification, and to be fair your criticism is mostly regarding the gameplay experience, but at the same time, battle brothers makes no claim to be an easy or hand holding game.Battle Brothers is a challenging turn based, tactical RPG in a fantasy setting for PC currently in Early Access. Check out the developers blog to find out more!
Battle brothers best map seeds
Anyone got some good map seeds?
My current game is fun and I’m loving the DLC honestly, but I wish I got more seeds with a house or two in or near the far north (instead of barely entering the tundra) and more maps with the southern cities on the water.
Edit: Thanks to Scathe for posting this bb calculator seed search tool by Rude$t
I’m hunting for Beast Slayers, Cultists, Lone Wolf, and Poachers. If I find anything noteworthy I’ll post it.
>_> I imagine most seeds we see cropping up will be for Gladiators.
Double iron lung with excellent map
Double iron lung with excellent map
found the seed looking at poachers seeds, all 3 poacher bros have decent stats where they matter most (hunter 59range skill), and the traits are all positive. seed looks similarly positive for southern mercenaries. have not checked it for every start.
ok, I don’t know if I’m the best at judging seeds based on looking at the map, but I reccomend this seed because of the map. the main advantage of this map is the clusters of settlements with good road systems. especially the fact that there is a loop in the south with two harbors, all 3 city states, a small town with dye, and a citadel. there is also a loop with decent roads in the north but there is some slowing terrain along the north. biggest fault of this map is that the only two harbors are close to each other, but at least they are both within the best loop of roads. it seems like there is a good mix of settlements on different terrains on this map.
edit – added screenshot –
edit2 – I’m not as happy with the above seed as I was 1 day after the release of blazing deserts. I’ve done a lot of seed hunting since then and wanted to add my best find to page 1 of this thread. I’ve shared alot of seeds I think are good in this thread, below is the most popular one so far –
peasant militia seed: TNZNYTDWNY
harbors: 2northwest, 2southwest, 1 citystate south
nice concentration of settlements for the northern house, south more spread out.
best set of brothers I’ve ever found on a peasant militia seed I think (including on old versions of the game). my standard I shoot for is to find a good bannerman, 2 good ranged attackers, and as much good melee as possible, here are the brothers –
siegfried – good bannerman
Hjalmar, ralf – solid ranged by peasant militia standards
hartwig, dietrich – good in both melee attack and defense
anselm – don’t worry about having to use him as fodder but may develop into a decent tank with some levels
reiner – good melee attack, poor melee defense, may have to put him on the front line early but if he survives he is a great 2 tile melee user
bernfried, geralt – could be useful fodder early on, consider firing one of them maybe immediately.
guntram, olaf, raimund – should be immediately fired for sure.